Break the
Default.

SELECTED WORK

Things we have
built and shipped.

Live applications you can open and use, and interactive concepts that show how we approach the workflows most businesses run on.

03 LIVE02 CONCEPTS22 STUDIES

01 / IN THE WORLD

LIVE APPLICATIONS

Built, shipped,
in use.

Each one is a real application, running now. They open in their own tab.

AND, TO SHOW WHAT IS POSSIBLE

02 / POSSIBILITIES, MADE TANGIBLE

SELECTED CONCEPTS

See what better software
can look like.

Working concepts that demonstrate how we approach business workflows and customer experiences.

CONCEPT PROJECTERP / Inventory

Operations, connected.

One place for your inventory, orders, and what needs attention. Fewer disconnected tools. A clearer picture.

CONCEPT PROJECTCRM / Sales workflow

Every relationship. In view.

From the first hello to the next step. A connected pipeline that keeps people and follow-ups in focus.

Built to show what’s possible. These are interactive concepts with fictional data, not client projects or production products.

03 / HOW THINGS SHOULD MOVE

22 INTERACTION STUDIES

Motion, studied
one piece at a time.

Small exercises in how an interface should behave. Hover or focus any of them to play it.

  • Page load

    Staggered entry

    Items arrive in sequence rather than together, so the eye is led down the list instead of ambushed by it.

  • Pointer

    Magnetic control

    A control that leans toward the cursor, making the target feel larger than its box.

  • Marquee

    Continuous ticker

    A seamless loop with no visible seam, for announcements that should not demand a click.

  • Status

    Progress ring

    A stroke that draws to its value, giving a number a shape you can read at a glance.

  • Pending state

    Loading shimmer

    A placeholder that suggests the shape of what is coming, so a wait feels like progress.

  • Notification

    Toast arrival

    Confirmation that enters from the edge and leaves on its own, never interrupting the task.

  • Navigation

    Sliding indicator

    The marker travels between tabs, so the change of place is shown rather than announced.

  • Metrics

    Rolling counter

    Digits that roll to their value, which reads as a measurement being taken.

  • Reveal

    Card turn

    Two faces on one surface, for a detail that belongs with its summary rather than beside it.

  • Imagery

    Reveal wipe

    A mask that uncovers rather than fades, which keeps the edge crisp while it moves.

  • Charts

    Growing bars

    Bars that rise from their baseline, so a chart is read as built rather than pasted.

  • Forms

    Pill toggle

    A switch whose travel matches its meaning, with the colour change following the knob.

  • Feedback

    Press ripple

    Contact acknowledged at the point of contact, which makes a control feel physical.

  • Navigation

    Menu morph

    Three lines becoming a cross, so the button explains the state it will move to.

  • Process

    Filling timeline

    A line that fills between nodes, turning a list of steps into a journey.

  • Waiting

    Orbit loader

    A wait that suggests machinery in motion instead of a spinning circle.

  • Headlines

    Type mask

    Lines that rise out of their own clipping box, which gives a headline weight as it lands.

  • Cards

    Grid spotlight

    Attention follows the pointer across a grid, so density stops feeling flat.

  • Disclosure

    Measured expand

    Height that eases open, so the page below moves with the panel rather than jumping.

  • Scroll

    Layered depth

    Planes that move at different rates, which implies depth without a 3D engine.

  • Long pages

    Read progress

    A quiet measure of how far there is left to go, drawn along the top edge.

  • Input

    Typing line

    A caret and a line of text finding its length, for an empty state that invites a first word.

Each study is built here rather than borrowed, and exists to work out a single idea. None of them is client work.

SEEN SOMETHING THAT FITS?

Let’s talk about
what you need.

Bring the problem you want to solve. We’ll explore what the right solution could look like.

20 MINUTES. A GOOD PLACE TO START.
  • Discuss your goals and current challenges.
  • Explore a possible approach.
  • Decide whether a next step makes sense.
  • No presentation required.